Tuesday, June 17, 2008

Sunday, January 27, 2008

Hive

Alien Hive concept for Natural Selection 2.

Sunday, December 30, 2007

Merry Xmas!

Been awhile since I posted. Here's a holiday greeting, a bit on the late side.

Tuesday, September 4, 2007

Lab Specimen Containers

Concept for a lab specimen container prop for NS2, cause what kind of sci-fi game/movie is complete without aliens floating in glass jars?
And the concept painting for a lab environment with the pods:

Sunday, August 5, 2007

NS 2 Marine

For Natural Selection 2 the team has talked about adding a female marine model, so I figured it would be a good opportunity to do a character concept and revisit some of the design elements from the concept I had done for the original game, that I was never happy with.

The 2 images below are possible variations for the helmet of the game models, to allow for some player customization. The one on the left is the full helmet, with a blue holographic HUD. On the right is the marine wearing just the basic computer/HUD module, with the idea that the additional armor plates that make up the helmet are snapped onto the base computer module. Since helmets are hot and uncomfortable, you often see soldiers in war films remove their helmets during lulls in combat. My concept was that the marines could snap off these armor plates in a similar fashion when they need a breather, or if they are just more of the "BadAss" type, and feel they don't need the full helmet.



Friday, June 1, 2007

Rail Car Designs and Environments

More Natural Selection 2 stuff. Started off with some concepts for a possible rail car vehicle that would be designed to transport cargo, but would be used by players in the game to quickly get from one part of the map to another.


And some environment images featuring the rail car:



Monday, April 2, 2007

Big machine type...thing

Another concept for a prop/environment for Natural Selection 2. Finished it a while back but just now getting around to posting it.